For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for outstanding game feel, AAA audiovisual quality and technical innovation in the Burnout and Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.
We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.
We are looking for someone to help bring the visuals and performance of our game to new levels. You will report into one of Criterion’s Technical Directors and work with our art, design and engineering teams to develop the technology we need to bring the creative vision of Need For Speed to life. You will help us build the best games in the industry, as we move into the next generation of consoles.
You will develop rendering systems that meet creative and technical requirements, support the game team with fixes and performance optimisations, work with artists and designers on solutions that further our games’ artistic and design vision through immersive graphics all while getting the most out of Frostbite’s next-gen rendering systems.
- Experience developing rendering systems for AAA console and PC video games.
- Experience of low-level profiling, optimising and debugging of both GPU and CPU rendering systems.
- Experience developing systems where concurrency, memory, performance and stability is important.
- Professional C++ experience and an understanding of software design principles including data-oriented architecture.
- Experience with C# for tool chain development.
About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
If interested, please apply at Rendering Software Engineer (Criterion) – C++ [ea.com]