Animator at Ubisoft, Bucharest (Animation)

Job Category: Animator (Animation)
Job Type: Full Time
Job Location: Bucharest


We are looking for an Animator to join our Production teams.


  • Understands the main needs of the consumer and makes sure that the elements developed by him/her will contribute to the satisfaction and the entertainment of the consumer;
  • Delivers work in accordance with the artistic direction of the project;
  • Work alongside the other departments and disciplines to understand both the Design and the Engine limitations and deliver the best functional animations possible;
  • Animate characters, cameras or objects used for real time or pre-calculated sequences;
  • Integrate animations to the game while ensuring technical constraints are met;
  • Deliver animatic and quick draft animation to proof idea;
  • Produce final, high quality animation from scratch, pre-designed draft or motion capture footage;
  • Participate in the creation and realization of in-game animations as well as of cinematic sequences;
  • Follows the quality standards, the aspects of the game wanted as well as the respect of the deadlines;
  • Share his/her experience and help the less experienced members of the team;
  • Reports to the Lead Animator / Technical Director.



  • Enthusiasm and desire to work in the game development industry;
  • Knowledge of a 3d package – 3DSMAX, Character Studio and MotionBuilder;
  • Have a good understanding of animation principles – timing, weight and staging;
  • Good knowledge and experience in keyframing executing convincing, realistic, well timed animations;
  • Good rigging skills, understands all aspects of character rigging and skinning;
  • Good understanding of motion capture technique and mo-cap data processing knowledge;
  • Good understanding of acting;
  • Very good artistic skills;
  • Critical analysis and problem solving;
  • Self-motivated with proactive attitude to improve own qualifications;
  • Open to receive and act on constructive criticism;
  • Ability to learn game engine tools and pipeline;
  • Effectively shares his knowledge and is able to coach less experienced people;
  • Ability to plan, organize and prioritize his work in the context of given timescales and quality requirements;
  • Very good English skills;

We consider a plus:

  • Experience in the gaming industry will be considered an advantage;
  • Experience in melee combat animation system;
  • Experience with hitbox based gameplay systems;
  • Scripting (maxscript, python).

Applications without portfolio won’t be considered!


Benefits that you can enjoy: 

  • We want you to expand your knowledge, so we have a variety of trainings you can attend;
  • We have a library at your disposal, where you can find specialized books on various skills, such as Programming, Level Design or Management;
  • If you want to relax after work, you have video games and consoles which can be borrowed at any time;
  • You can also borrow a Ubi bike during lunch time or in the weekends;
  • If you’re into sports we’ve got a great gym right into our studio;
  • Since we value health you’ll have access to private medical system after the first 3 months.

If interested, please apply at Animator (Animation) []

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